Fixing shader compilation on ARM64#616
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adriengivry merged 2 commits intoexperimental/linux_supportfrom Nov 19, 2025
Merged
Fixing shader compilation on ARM64#616adriengivry merged 2 commits intoexperimental/linux_supportfrom
adriengivry merged 2 commits intoexperimental/linux_supportfrom
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Nov 19, 2025
* Adding initial support for Linux (#609) * Removed deprecated LinkTimeOptimization * Added missing includes * Fixed toolset filter * Sanitizing paths for POSIX/Windows interoperability (#611) * Added CTRL as a valid key to orbit * Added clang support and made it default on Linux * Added Linux scripts for gen_proj/build/make_release * Better project structure (#615) * Updated msbuild workflow and added linux workflow * Fixed broken linux linkoptions * Updated README * Fixing shader compilation on ARM64 (#616)
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Description
While testing Overload on MacBook Pro M1 (Fedora), I found that some shaders were not being compiled properly. It seems like some implementations of OpenGL drivers are less tolerant when it comes to:
mixfunction (the alpha cannot be abool, but needs to be afloatinstead)uintcannot be&(bitwise) with anint